Speculative Structures imagines public sculptures and architectural interventions using tools like 3D modeling, VR, and game engines. These platforms let me prototype ideas freed from financial, material, or logistical constraints—and, for the first time, share studies, prototypes, and speculative concepts directly with a museum audience. The project will take the form of a dynamic video or an interactive, game-like experience designed for projection or screen-based installation. It will present conceptual structures, imagined environments, and possible futures for public art. Developed with Tokyo-based architect Miyuki Oba, New York fabricator Studio 618, and Unreal Engine developer Mateo Hernandez, the work explores scale, motion, materiality, and interaction. This project builds on eight years of evolving practice—starting with VR modeling and iterative design, expanding into fabrication and sound, and leading to installations where objects engage in sonic dialogue with each other and their environment. What began as object-focused exploration has grown to include speculative environments, light, and architecture. Over time, sound-emitting structures emerged—first as contexts for sculptures, then as independent works in their own right.
Made with Unreal Engine and Rhino3D.
Check out our demo video below.